Cesar Torres, Ph.D.

Dr. Cesar Torres is the director of The Hybrid Atelier and an Assistant Professor of Computer Science & Engineering at The University of Texas at Arlington. As a design researcher, he synthesizes new media and craft theory into the software and hardware design of creative, tangible user interfaces. He has received multiple best paper awards at top-tier venues within HCI and has been recognized with the NSF and Adobe/GEM Consortium Graduate Fellowships and a Microsoft Research Dissertation Grant during his Ph.D. He serves on the program committees for ACM Designing Interactive Systems (DIS) and Creativity and Cognition (C&C), while previously serving on committees for ACM CHI and ACM TEI.

He holds degrees in Computer Science (Ph.D. '19 - UC Berkeley, B.S. '13 - Stanford), in Art Practice (B.A. '13 - Stanford), and in New Media (D.E. '19 • UC Berkeley).

To learn more about my current research works and interests, visit my lab website at The Hybrid Atelier.


Lab •  The Hybrid Atelier (ERB 281/282)

At UTA, I direct the Hybrid Atelier (ERB 281/282) a research makerspace investigating the smart creative environment. The atelier is a site of creative inquiry for mixed-reality user interfaces, human-motion capture and analysis, and exploratory engineering of interactive clay, glass, and printmaking practices.


Course No./Syllabus Semester Time Location
CSE 3392
Special Topics in CS: Intro to Human-Computer Interaction (3 units)
Spring 2022 TBD TBD Online
Tech Elective: CS & SE
CSE 4391/5392/6392
Advanced Topics in CS: Design Tools (3 units)
Fall 2021 2:00-3:50PM MW Online (2 In-person Workshops)
This is a graduate-level seminar where we discuss tools that support creativity and design. In this course, you’ll be working on individual semester-long projects engaging with weekly readings. The aim of this course is to develop research skills, improve technical writing, and have working knowledge of the current state-of-the-art within the design tools research community. Topics include computational design, interactive graphics, creativity, crafting, hybrid making, and user studies. We will cover computational manipulation of 3D meshes, 2D vectors, video, audio, and haptics.